• Serce Academy Courses Manual

    We split our courses in 4 categories as physical programming, coding, web design and 3D design.




Categories

We split our courses into 4 categories as physical programming, coding, web design and 3D design.

Physical Programming

Physical Programming is a tremendous field for enhancing student’s analytical thinking skills by assembling the science of computing with electronics.

  • Physical programming is a field that involves in communicating with the objects and the systems in real world by using programming skills.

  • Students discover how electronical equipments can be controlled by a microcontroller.

  • Teachers can add many courses that can enhance students’ knowledge and skills related with physical programming.

Lego Mindstorms EV3
Lego Mindstorms EV3 Python
Lego Education Wedo
Microbit
Arduino mBlock
Arduino IDE
Raspberry Pi
Mechatronics Projects
Makey Makey
VEX

Programming

Programming is the process of creating a set of instructions that tell a computer how to perform a task.

  • Students develop their problem solving and cognitive skills as they begin to learn coding.

  • Learning programming does not only enable us to learn how to benefit from technological developments, it also makes us visualize how the technology is administrated.

  • In order to compete in the current global economy, people shall have sophisticated skill sets.

Scratch
MIT App Inventor
Python
Bilgisayar Bilimi
Small Basic
Greenfoot/Alice
Artificial Intelligence

Web Design

All the websites composed of texts and all of the social media applications are the products of web design and development.

  • Today, the networths of digital and social media platforms are indicated in billions of dollars.

  • We ensure our students to obtain web design and development skills so they can maintain the requirements of the 21st century.

HTML
CSS
Javascript

Design

The developing manufacturing technologies require 3D design and simulation skills.

  • Building up the design perceptions and learning the 3D design basics with respect to technological developments is crucial for humankind in 21st century.

  • Our students learn how to operate the most convenient software in order to transform imaginary products into physical objects, by making the prototypes of the products and putting them into simulations.

TinkerCAD
Solidworks
Sketchup
Origami
Adobe Photoshop
Adobe Illustrator

Courses

We present you over 1300 project inside our project bank.

4 Curriculum (Recommended age 10+)
Lego Mindstorms EV3
Many kinds of robots, from elementary level to advance level, are designed by using cognitive and design skills.
3 Curriculum (Recommended age 7+)
Lego Education WeDo 2.0
A step towards the science of robotics is taken by Lego's ergonomic structure and its convenient graphical programming interface.
3 Curriculum (Recommended age 8+)
Scratch
Storylines,animations and video games are developed according to the algorithms and writing codes in Scratch.
3 Curriculum (Recommended age 7+)
Microbit
Microbit is a mini computer that can be carried inside of a pocket, intended to get involved in entertaining activities by assembling many perceptions and handcraft skills.
4 Curriculum (Recommended age 10+)
Arduino mBlock
mBlock is an application, based on Scratch, intended to control electronical circuits by developing code blocks.
2 Curriculum (Recommended age 14+)
Arduino IDE
By using Arduino cognitive developing interface and coding, based on C&C++, electronical circuits are controlled.
2 Curriculum (Recommended age 14+)
Raspberry Pi
Electronical circuits can be controled by using syntax based on Python. The main goal is to accomplish advanced robotic projects by using IoT concept and ROS software structure.
1 Curriculum (Recommended age 14+)
Mechatronics Projects
The products that require sophisticated delicate work are produced by assembling design, electronical and computational skills. The projects are based on SolidWorks, Arduino and Raspberry Pi.
1 Curriculum (Recommended age 12+)
Python
The language Python, that will build the future of artificial intelligence and machine learning, is studied.
1 Curriculum (Recommended age 14+)
Mathematical Modelling
Mathematical modeling, the science of translating problems from an application area into tractable mathematical formulations, is studied for artificial intelligence, machine learning, deep learning and modelling skills.
1 Curriculum (Recommended age 14+)
Artificial Intelligence
The artificial intelligence studies take place to integrate the machines capabilities of thinking like human being and cultivating themselves automatically.
2 Curriculum (Recommended age 14+)
Machine Learning & Deep Learning
Computers are forced to process the gigantic data sets by working on them in a layered method. Then, a subset of machine learning, called deep learning, is put in action because it is simpler and requires less input.
1 Curriculum (Recommended age 12+)
MIT App Inventor
With the help of its drag-and-release feature and its libraries, mobile software can be developed with MIT App Inventor, which enables to develop apps based on Android.
1 Curriculum (Recommended age 12+)
Computer Science
Working principles of computer, software, hardware, relation between hardware and software are taught.
1 Curriculum (Recommended age 10+)
MS Small Basic
An introduction is made about basic syntax coding related with Small Basic Programming and related IDE.
1 Curriculum (Recommended age 8+)
Code Game Lab
Games are created by visual coding. During the course, the projects based on video games are going to be accomplished.
2 Curriculum (Recommended age 12+)
HTML/CSS
Web developing begins with learning HTML and CSS, that are used for building and editing the visual structure of a website.
1 Curriculum (Recommended age 12+)
Javascript
Javascript, a commonly used language which has a broad range of operation, is used for developing websites and improving programming skills.
1 Curriculum (Recommended age 7+)
TinkerCAD
With its basic easy-to-understand interface and convenient tools, students work on 3D designs, create models and learn how to receive output.
1 Curriculum (Recommended age 14+)
Solidworks
Static and dynamic 3D models are designed by Solidworks, which is a professional design and simulation program.
1 Curriculum (Recommended age 12+)
Sketchup
Sketchup is a modelling software, with a simple interface, commonly used to do projects in architecture, engineering and game development fields.
3 Curriculum (Recommended age 12+)
Microsoft Office Basic Training
Microsoft Office programs are mandatory to be known by everybody who will work on computers in any institude. Basic Office programs and their functions are taught.
3 Curriculum (Recommended age 7+)
Basic Electronics & Design Practices
Practices, based on projects, will be done for students to apprehend the basic electrical circuits, improve their handcraft skills, increase their creativity and improve their problem solving skills.
3 Curriculum (Recommended age 7+)
Art
Ethic and emphatic doctrines are given to assemble the skills based on data analysis, algorithmic development process and critical thinking with the skills based on responsibility and creativity. Additional to the all projects, art branches can also be given separately.